AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Parameter: As with Debuff Rate, the dropdown is hardcoded for the main parameters, multiple traits stack multiplicatively and the range is 0%-1000%.The dropdown is populated from the States tab, and there are no further value inputs besides the state choice. State Resist: Determines states that the possessor of the trait will be completely immune to.As with the previous two, multiple traits stack multiplicatively and it's a 0%-1000% range. The dropdown values here are populated from the States tab. State Rate: Determines the success rate of applying a state.As with Element Rate, this is multiplicative when applying multiple instances of the same debuff rate trait, and the possible range is 0%-1000%. The dropdown is hardcoded with the "main" parameters: Max HP, Max MP, Attack, Defence, M. Debuff Rate: Determines the success rate for debuff effects for a given parameter.The possible value range per individual trait is 0%-1000%. The trait is multiplicative, so if you have a trait that makes fire deal 200% damage, and then another trait that makes it deal 95% damage, it'll end up dealing 95% of 200%, or 190%. It is not possible to have a value below 0%, so native absorption can't be achieved with the default engine. The default value for each element is 100% a value higher than 100% will cause the battler to take increased damage, and a value less than 100% will reduce damage. The dropdown will have a selection for each entry you've created under "Elements" in the Types tab. Element Rate: Determines the multiplier for damage taken from a given element for the battler affected by the object this trait is placed on.
0 Comments
Read More
Leave a Reply. |